Avoid The Higher Difficulties Early There are always going to be gamers that want to tackle the highest difficulties from the start, but my recommendation is to hold off on that for a few reasons. You can interact with a metal door when equipped with a key. This mod improves hostages and makes them easier to handle so everyone can make it out of your heists alive. Lastly, I copied another build made by General McBadass since I thought the concept was really cool. Love the loud build , but i feel like your stealth build is inefficient Mastermind Stable shot no lessened recoil needed Enforcer Die hard no dmg Resilience aced no flashbangs Transporter aced debatable but since you wear two piece it barely doesnt anything Technician Steady Grip very inefficient accuracy only 8 points Ghost Specialised killing aced You dont need damage on stealth missions 9 points! Of course the reverse is true for a more stealthy approach, where extra jammers will trump extra medic bags. You're running Anarchist, which means the likelihood you have full armor at any given time is extremely unlikely, thus meaning you're more than likely to have your armor breaking in one shot regardless. Melee weapon Electrical brass knuckle.
I'm also not sure where in the world you're getting a 75% damage resistance, but hook me up. They can still be killed, so try not to blow them up or accidentally shoot them on a reflex. Here you roam in the battlefield to kills enemies. Like facing the odds with friends? It's not a good build, even if all the abilities worked as you seem to want them to. This comes down to the Graze skill — get a headshot, and enemies around your target will receive damage too, almost as if you had explosive. Doctor Bags Aced - I could write an entire essay on why Doctor Bags are better than First Aid Kits.
Today the video game industry has become huge. Airlift Put the loot in the cage on the roof, then escape! Sentry Combat Upgrade Again, this skill provides obvious upgrades to my primary equipment. Elevator trick Take the loot to the elevator. Yes, having access to nicer guns sooner will increase your chances of success on harder missions, which in turn means more money, but I like the grind. Although I don't really play this game as much anymore, I wanted to update this thread with a couple new builds that I run.
Last but not least, though perhaps the simplest mod on this list, gets rid of the need to hold down buttons while interacting with objects. The sprinting in any direction is a bonus. Haven't been here in a while? Once you drop the pig it will contain a box with drill bits and 3 bags that have to be transported to the vault. I see that being valuable when making the dash to save a downed team mate and it couples really nicely with the tier bonus of an increased dodge chance. Due to your reliance on headshots, we have taken skills that make it easier to land headshots and that reward you for doing so, plus much of the ammo and ammo bag talents. This is how I go through my process of making payday 2 loud builds.
Do you feel like being an auto-hip-firing immortal on speed with unlimited ammo? First off, Iron Man basic and Bullseye aced are worthless here. There are many types of video games available on the market which require different types of skills. An early example of that in the video is flashbang resistance. The best thing about Payday 2 builds is that they are pretty customizable and everyone has different opinions and skills they have to have. It will save you and your team again and again. So let me know what your have to have skills are, and also which skill you stay away from! Since anarchist is armor gating there doesn't seem to be much of a down side.
In my opinion the Sentry Gun provides a far more versatile defence mechanism over the trip mines, not only in its capability to deal with large groups of enemies but also because it can be deployed in the thick of combat. Parkour Aced - Reload while sprinting. That said, not all heists have civilians to control — you can swap these out if there are only guards. Shh, let me do my job! When robbing a jewelry store, get together multiple bags and drop them in an easily accessible. The damage increase could be tempting, but at this point I was running out of points and Enforcer had more to offer me.
Akimbo Grimms pick up ~10 rounds every ammo pack. I talked a lot about it in my and even linked a site to help you play around with various builds. We want those shotgun shells spreading everywhere and hitting everything. I wanted to focus on the technician tree as I really enjoy the challenge of trying to control the map and limiting how the enemy moves around it. Second off, the bots are tanky beasts.
A fairly simple and self-descriptive mod, shows a health bar above the head of enemies you are aiming at. Giving you 10% extra dodge while sprinting. You need to know what you will be up against, what gadgets you will need, how many hostages you will be taking, and so on. Anarchist will almost never net you 2 shots before your armor breaks- at most you'd get that opportunity once, at the beginning of the heist. You need to drop the pig from a crane located on the roof. Machine guns are for gamers who love the loud gameplay, stealthy on the other hand allows the player to do an unnoticed heist.
Whilst it does support Silent Drilling, id preferably be moving around with a Ghost who could clear the path. You can save one point by taking Nine Lives basic and one of the tier 2 skills to build up to Swan Song instead. Bots also don't benefit from Inspire, not sure if you're trying to imply that. The Controller skills, for example, are for controlling civilians. It sounds like you don't actually know what the skills you're describing do, much less when to use them. You can not stay at one stop for more than 10 seconds.