Having to wait until your partner either manages to solve his puzzle or describe the situation to you is an almost perfect set-up to provoke arguments or jokes. And those are also hugely popular these days. The sequel — We Were Here Too — is available on and , and costs £7. Both games boast changing puzzle solutions with each playthrough, but on our second and third run through We Were Here Too, my friend and I only encountered a few permutations of each puzzle and a few that never changed at all. As soon as your Peasant figures out the three symbols on his side of the castle, the door to the lever will be unlocked. It works like a compass, so this should be relatively easy.
Covers of books and their directions: Book 1 Book 2 Book 3 Book 4 Book 5 Book 6 The easiest direction in my opinion is for book six,so you can reset until you get this one. Then, look around and check another three symbols above the coffins in the same room, and give them to your Peasant. If you liked We Were Here and want an additional 2-3 hours of a more refined experience, the price of 9. Can the two of you find your way out in time? To start the game the explorer needs to pick up the walkie talkie. Once again the game´s about two explorers entering Castle Rock hoping to find their friends, who were trapped in the first game.
Trapped in different parts of an ancient castle, only your walkie-talkies will allow you to figure out how to escape. In the next room the explorer have to to say what color the door sign says. Immersive — The warmth of life abandoned the halls of Castle Rock long ago Immerse yourself in a thrilling experience as you and your partner puzzle your way through this abandoned fortress. The original music artist of We Were Here, Leon van der Stel also stayed in partnership with Total Mayhem Games. But hopefully you will manage to switch all the levers. Packing a unique coop concept this little puzzler offered some great 1-2 hours of enjoyment and now they try to build upon their initial idea with the sequel We Were Here Too. The third game in the series, We Were Here Together, has recently been announced and can be added to your Steam wishlist ahead of a release next year.
Making my vision worse the closer I get to failure does absolutely nothing except increase my chances of failure. Perhaps something stealthy, or horror, or puzzle love puzzles. Join the achievement hunters discord server to share your completion progress and strats for certain achievements. This will open the lever door in the second room, so go ahead and switch it on. On this screenshot you can see which lever the explorer needs to use to bring certain character on the stage. Each player takes control over one of those two, the Peasant or Lord.
Every puzzle requires communication to solve — you can talk to each other, or you can stay trapped forever. Unfortunately, I also work an extremely demanding full-time job and sometimes it, or life in general, gets in the way. While forming, the investor Art Zuyderwijk invested in Total Mayhem Games. But even if we weren't doing to well on the puzzles at first, at least I had fun :D I'm not quite sure about Ducky x We were explorers btw! The teams could be formed by the students themselves, which lead to the formation of a multidisciplinary team of 15 students. See the sights, they said — all there is down here is a cursed castle and a creepy clown.
All you can do is talk to each other and explore your separate sections of the castle. He has to open the combination of valves to get the same color as the door says. Walk up to it and describe the order of the candles to your Peasant, who has to light up the candles in that order on his side. Placed in the shoes of explorers with only walkie-talkies in hand, you are lost in a castle frozen in time. With nowhere else to go, you decide to enter this mysterious place, only to find yourself trapped inside… Will you be able to find a way out? Otherwise, the world is big enough for both of us. Players move though a castle full of medieval traps and must work together to solve them with nothing but a basic set of 3D movement controls and an interact button.
As your final hour approaches, a large structure looms up in the distance — towering above the relentless storm. If you did and you liked what you saw, or if you didn't and are curious, we are thrilled to announce that our official merchandise store is live and open for orders! While the librarian needs to go to the basement and he will see three colored vavlves there. I'm trying to look around for different games that have 2 player coop or local coop. Describe them to your partner so he can solve them on his side. Room 6 Puzzle Solutions Finally, you can leave the castle via an elevator. Are you ready to find out how well you and your friends work together? Room 5 Puzzle Solutions Here you also need to work with your partner to switch the wheels with symbols on both sides of the gate that separates you two.
On the other hand, many odd things still persist, like the fact bunnyhops are more effective than running in such a game, the opening cutscene offers a strange mix between crappiness and entertainment once again, the performance is still not on par with the graphics or the way too obvious 2D flames at some points. A new standalone entry in the We Were Here series, We Were Here Too is all about cooperative discovery, immersion and teamwork through communication. In exchange, We Were Here Too comes with a lot of quality of life improvements, like the ability to restart from any checkpoint or finally flawless working walkie talkies! By no means do I recommend all of them, but tastes differ, so hopefully someone finds something fun: sorry for the length. Once its done installing run the game and enjoy Click the download button below to start We Were Here Too It is the full version of the game. You need to activate the blood light for this act. Get hats, t-shirts, and more! Mysterious — We were not alone… Darkness took over these once magnificent halls. Earlier games offered multiple endings based on how thoroughly you solved its puzzles, but it was always worth another run with the roles reversed, as each player has their own set of environments and problems to navigate.